Letterpress printing and manual typographic design development. It’s a rare opportunity to understand and learn manual typographic design by means of letterpress.
Basics of typography
This workshop addresses all steps of manual typographic design. From detailed sketching of text layouts to finished printed matter, all aspects of conception and implementation are exercised, tested, reworked and produced by means of letterpress printing on a proofing press.
Design and production of a poster and invitation card.
Systematic design process: 20 design steps of organising and weighting information with felt pen on paper.
We will follow five different steps within six days:
09.00–10.00 Repetition of the basics of typography and letterpress printing
10.00–12.00 Step 1: Definition of a manuscript (1)
13.00–18.00 Step 2: Drafts, sketches and design development
09–12.00 / 13–18.00 Drafts, sketches and design development
09–12.00 / 13–18.00 Step 3: Visualisation and elaboration
09–12.00 / 13–18.00 Step 4: Preparations: Typesetting, linoleum-cutting or cardboard-cutting
09–12.00 / 13–18.00 Step 5: Printing
09–12.00 / 13–18.00 Printing
(1) The workshop’s topic could be fashion design, architecture or industrial design.
After choosing the context, each participant defines a manuscript. If we could agree on a single topic for all the workshop participants, it would be even better and more productive. Thus, we could compare what we’ve developed in the end.
Introduction to algorithmic design with DrawBot and programming with Python.
DrawBot is an application that lets you create two-dimensional images with Python scripts. Python is a popular and beginner-friendly programming language.
The aim of this course is to provide you with a powerful tool to generate images for all kinds of uses, such as Riso-printing or GIF-animations.
We’ll write programs that generate images. From very simple ones to mind bogglingly complex ones (don’t worry, you’ll be alright).
Multi-page documents with random content, vector-shape-filled grids, simple user interfaces to manipulate your program’s input, etc.
09.00–10.00 1000 pages in 2 minutes – a first random sequence.
10.00–12.00 Programming basics: variables, functions, and loops.
13.00–15.00 Chance & purpose: working with random numbers.
15.00–18.00 Conditions: if a then this, if b then what?
09–12.00 Programming grids like Frieder Nake.
13–17.00 Scripts with an user interface.